Tag: platformer

Metroid! I’ve written about Metroid‘s opening moments before. As a matter of fact, I wrote about them nearly seven years ago, making this the game that set me on the path of thinking about how level design works. (That article isn’t dated here, but the crossposted version on 1UP.com says “June 24, 2006″ — apparently I’ve been [...]

The NES Castlevania remains a high point in my entirely too lengthy history of gaming, and I know many others feel that way. With luck, this series has provided some small amount of clarity on the qualities that have made this trio of titles so enduring. On a macro scale, the NES Castlevania titles feature [...]

After having worked your way up through the castle entrance and the adjacent dungeon, you reach the second of three blocks of Castlevania only to find yourself… outside? With a forest in the background? Block 9 of Dracula’s Curse is a strange one in terms of aesthetics. Although the level design corresponds neatly to the [...]

Regardless of which route you selected to take through the core of Castlevania III, all roads eventually converge at the beginning of Block 8: Castlevania itself. And the scenery should look very familiar indeed.      Yes, it’s Stage 1 of the original game, reproduced in wonderfully faithful form — all the way down to the [...]

Here we are at last, at the end of Alucard’s route — and, by tragic happenstance, the worst stage in the game. Block 7 on the “main” route has the unfortunate distinction of being a genuinely poor piece of game design, entirely reliant on tedious waiting, extended pattern memorization, and flawless traversal of gimmicky stage [...]

If you elected to take the lower route after recruiting (or not) Alucard, you’ll skip entirely over Block 5-07 and the castle foundations, instead traveling a roundabout course that takes you through a series of partially submerged Roman-era ruins at the outskirts of the castle. The idea of crumbling ruins outside of and predating Dracula’s [...]

Now that we’ve collected the whole Pokémon assortment of companion characters in Dracula’s Curse, we can take a moment to look at them — compare strengths, weaknesses, flaws, that sort of thing. Some of have more or one or the other than the rest. Trevor Belmont: Not surprisingly, Trevor is ultimately the best and best-rounded character [...]