Tag: nintendo

Man, I used to think Zelda II was the official Nintendo black sheep. But you guys and your preemptive strikes against Donkey Kong 3 have made me change my mind entirely. Donkey Kong 3 is weird, to be sure. It represents a radical shift in style, tone, and structure from the previous Donkey Kong games. [...]

After featuring Mario as a villain in Donkey Kong Jr., Nintendo’s next title in the Donkey Kong series… had nothing whatsoever to do with Kong. Instead, it focused solely on Mario, once again in the role of protagonist, in a game that in many ways seemed like a step backward in terms of design yet [...]

The final stage of Donkey Kong Jr. neatly embodies the gestalt of the entire game. It calls to mind the equivalent level of the original Donkey Kong, yet its familiar objects finds itself turned (literally) sideways to make use of Junior’s vertical agility. You remember the final stage of Donkey Kong, yes? The construction site [...]

Donkey Kong Jr.‘s repetition of its predecessor’s beats continues here. Where its second level resembles Donkey Kong‘s third stage, the third level here somewhat evokes Donkey Kong‘s second stage. Which is to say, it’s the low point of the game. The problem with this screen is similar to the one with the cement factory: It [...]

Everyone’s really angry right now about game systems they’ve never played, huh? That’s lame. Let’s do something different and get all salty about one that’s been around for a few decades instead. I’ll say this for the second level of Donkey Kong Jr.: It does a much better job of being a second level than [...]

GYROIDS EVERYWHERE. I have a very nice review of the game that I’d like for you all to read. We’re hammering out the last details of USgamer and should be launching soon, so hopefully you won’t have to wait long for my opinion on New Leaf. Not that you haven’t already made up your mind [...]

After Donkey Kong exploded into what was the single biggest of success to that day for Nintendo, a company more than 80 years old at that point, a sequel became inevitable. Nintendo didn’t really know how video game sequels are supposed to work in those days, though, so they went about making a follow-up in [...]