Tag: 2d

Once you make your way beyond Metroid‘s very clever, very brilliantly designed introductory moments, the game wastes no time in becoming promptly, well, weird. Beyond the low-hanging wall that blocks the opening area from the remainder of the game, the first vertically oriented room of the game (or at least the first that you can [...]

With the Hammer in hand, the road to the third palace is anything but straightforward. On the other hand, neither is it overwhelming. The Hammer effectively makes you lord and master of the western half of Zelda II‘s overworld; you can travel anywhere you like on the western continent with ease. However, reaching the next [...]

The NES Castlevania remains a high point in my entirely too lengthy history of gaming, and I know many others feel that way. With luck, this series has provided some small amount of clarity on the qualities that have made this trio of titles so enduring. On a macro scale, the NES Castlevania titles feature [...]

After having worked your way up through the castle entrance and the adjacent dungeon, you reach the second of three blocks of Castlevania only to find yourself… outside? With a forest in the background? Block 9 of Dracula’s Curse is a strange one in terms of aesthetics. Although the level design corresponds neatly to the [...]

Regardless of which route you selected to take through the core of Castlevania III, all roads eventually converge at the beginning of Block 8: Castlevania itself. And the scenery should look very familiar indeed.      Yes, it’s Stage 1 of the original game, reproduced in wonderfully faithful form — all the way down to the [...]

Here we are at last, at the end of Alucard’s route — and, by tragic happenstance, the worst stage in the game. Block 7 on the “main” route has the unfortunate distinction of being a genuinely poor piece of game design, entirely reliant on tedious waiting, extended pattern memorization, and flawless traversal of gimmicky stage [...]

If you elected to take the lower route after recruiting (or not) Alucard, you’ll skip entirely over Block 5-07 and the castle foundations, instead traveling a roundabout course that takes you through a series of partially submerged Roman-era ruins at the outskirts of the castle. The idea of crumbling ruins outside of and predating Dracula’s [...]