Wherein I dissect old video games for no particular reason. This series is a blatant rip-off of Glass Knuckle’s “A Critical Look at Mega Man Stages” thread, which you should totally, totally read.

The premise of this series is to focus on how these games communicate to the player the rules of play through game design rather than overt instruction. If the list seems predominantly Nintendo-heavy, that’s because Nintendo used to be really good at it. If it seems predominantly retro in focus, that’s because hardly anyone bothers to design games this way anymore, leaning instead on mundane tutorials rather than effective stage construction and carefully considered game flow.

You can also buy an ever-growing number of these series as print books or PDFs:

Bionic Commando

Castlevania

Castlevania II: Simon’s Quest

Castlevania III: Dracula’s Curse
Castlevania: The Game Boy Adventures
Super Castlevania IV
Castlevania Dracula X: Rondo of Blood
Castlevania: Symphony of the Night

Chrono Trigger
Donkey Kong
Donkey Kong Jr.
Donkey Kong 3
Donkey Kong ’94
Dragon Quest
Dragon Quest III
Dragon Quest IV
Dragon Quest V

Final Fantasy
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
The Goonies & The Goonies II
Kid Icarus
Kid Icarus: Of Myths and Monsters

The Legend of Zelda

Zelda II: The Adventure of Link
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past II
The Legend of Zelda: Link’s Awakening
Metroid
Metroid II: Return of Samus

Super Metroid
Metroid Fusion
Metroid Zero Mission
Super Mario Bros.
Super Mario Bros. 2 (USA)
Super Mario Bros. 3
Super Mario World
Super Mario World 2: Yoshi’s Island
Super Mario 64