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	<title>Comments on: Anatomy of Castlevania III: Block 8-01 to 8-03</title>
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	<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/</link>
	<description>The fickle website formerly known as ToastyFrog.com and GameSpite.net</description>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38397</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Sun, 27 Jan 2013 17:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38397</guid>
		<description><![CDATA[Are you sure about the boomerang? I could have sworn I&#039;ve used it in this fight.

And the knight&#039;s not so bad. They pull the same trick in the next block but in a much worse way.]]></description>
		<content:encoded><![CDATA[<p>Are you sure about the boomerang? I could have sworn I&#8217;ve used it in this fight.</p>
<p>And the knight&#8217;s not so bad. They pull the same trick in the next block but in a much worse way.</p>
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		<title>By: Beta Metroid</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38395</link>
		<dc:creator>Beta Metroid</dc:creator>
		<pubDate>Sun, 27 Jan 2013 14:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38395</guid>
		<description><![CDATA[Best level in the game right here. It&#039;s awesome hearing how everything ties together!

Nitpicking time: Anyone can vault that armored knight in the final corridor. And the cross is useless against Death&#039;s second form. Of course, it&#039;s still one of the best options against the much more difficult first phase.]]></description>
		<content:encoded><![CDATA[<p>Best level in the game right here. It&#8217;s awesome hearing how everything ties together!</p>
<p>Nitpicking time: Anyone can vault that armored knight in the final corridor. And the cross is useless against Death&#8217;s second form. Of course, it&#8217;s still one of the best options against the much more difficult first phase.</p>
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	<item>
		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38391</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Sun, 27 Jan 2013 06:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38391</guid>
		<description><![CDATA[No kiddin&#039;? Shux.]]></description>
		<content:encoded><![CDATA[<p>No kiddin&#8217;? Shux.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReyVGM</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38390</link>
		<dc:creator>ReyVGM</dc:creator>
		<pubDate>Sun, 27 Jan 2013 06:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38390</guid>
		<description><![CDATA[Parish: you only need to thank yourself, I took full game screenies because I knew you were going to need them back then when you did thumbs up/down reviews for VC releases years ago. After you stopped, I pretty much stopped too.

*Cue loud &quot;awwwww&quot;.]]></description>
		<content:encoded><![CDATA[<p>Parish: you only need to thank yourself, I took full game screenies because I knew you were going to need them back then when you did thumbs up/down reviews for VC releases years ago. After you stopped, I pretty much stopped too.</p>
<p>*Cue loud &#8220;awwwww&#8221;.</p>
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	<item>
		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38389</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Sun, 27 Jan 2013 05:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38389</guid>
		<description><![CDATA[I agree! Sypha is the best. Just sayin&#039;. I appreciate the fact that you managed to screen cap just about every single thing I&#039;ve wanted to talk about. I definitely owe you a copy of this book once it&#039;s ready.]]></description>
		<content:encoded><![CDATA[<p>I agree! Sypha is the best. Just sayin&#8217;. I appreciate the fact that you managed to screen cap just about every single thing I&#8217;ve wanted to talk about. I definitely owe you a copy of this book once it&#8217;s ready.</p>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38388</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Sun, 27 Jan 2013 05:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38388</guid>
		<description><![CDATA[I really like that Castlevania III has a password system, because while I may not get particularly good at the game, at least seeing all these wonderful and sadistic levels firsthand is as easy as popping in the right password.

Death was always a jerk in the original Castlevania if you didn&#039;t have triple holy water by that point, but between the more open arena and the slower speed, along with partners and not having to deal with a hallway of axe knights and Medusa Heads, I&#039;d expect CV3&#039;s fight with him to be easier overall, even with the flying skull form.]]></description>
		<content:encoded><![CDATA[<p>I really like that Castlevania III has a password system, because while I may not get particularly good at the game, at least seeing all these wonderful and sadistic levels firsthand is as easy as popping in the right password.</p>
<p>Death was always a jerk in the original Castlevania if you didn&#8217;t have triple holy water by that point, but between the more open arena and the slower speed, along with partners and not having to deal with a hallway of axe knights and Medusa Heads, I&#8217;d expect CV3&#8242;s fight with him to be easier overall, even with the flying skull form.</p>
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		<title>By: ReyVGM</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38387</link>
		<dc:creator>ReyVGM</dc:creator>
		<pubDate>Sun, 27 Jan 2013 05:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38387</guid>
		<description><![CDATA[Adrian (F. Tepes?): You don&#039;t need to play the games, you can see how much the games &quot;fit&quot; together right here:
http://www.vgmuseum.com/mrp/NewCV/cograph.htm]]></description>
		<content:encoded><![CDATA[<p>Adrian (F. Tepes?): You don&#8217;t need to play the games, you can see how much the games &#8220;fit&#8221; together right here:<br />
<a href="http://www.vgmuseum.com/mrp/NewCV/cograph.htm" rel="nofollow">http://www.vgmuseum.com/mrp/NewCV/cograph.htm</a></p>
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		<title>By: ReyVGM</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38386</link>
		<dc:creator>ReyVGM</dc:creator>
		<pubDate>Sun, 27 Jan 2013 05:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38386</guid>
		<description><![CDATA[Excuse me Mr. Parish, but playing with Sypha is just cooler!

Erratum: there were no (headless) statues in the first level of Castlevania 1 :)]]></description>
		<content:encoded><![CDATA[<p>Excuse me Mr. Parish, but playing with Sypha is just cooler!</p>
<p>Erratum: there were no (headless) statues in the first level of Castlevania 1 <img src='http://telebunny.net/toastyblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Adrian</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38385</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Sun, 27 Jan 2013 04:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38385</guid>
		<description><![CDATA[It is absolutely insane to me how much attention to detail Konami put into making sure everything &#039;fits&#039; together. I know it&#039;s something you&#039;ve brought up a bunch when writing about the original game, but to see that spirit carry over here to such a degree is chill inducing.

One of these days when I have free time (ha!), I&#039;ll have to whip through these games on game genie so I can do side by side comparisons. I&#039;d really like to see first hand what difference the block layout during the Death fight makes.]]></description>
		<content:encoded><![CDATA[<p>It is absolutely insane to me how much attention to detail Konami put into making sure everything &#8216;fits&#8217; together. I know it&#8217;s something you&#8217;ve brought up a bunch when writing about the original game, but to see that spirit carry over here to such a degree is chill inducing.</p>
<p>One of these days when I have free time (ha!), I&#8217;ll have to whip through these games on game genie so I can do side by side comparisons. I&#8217;d really like to see first hand what difference the block layout during the Death fight makes.</p>
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		<title>By: Chris</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-38384</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 27 Jan 2013 04:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6546#comment-38384</guid>
		<description><![CDATA[I&#039;ve been enjoying this Anatomy of a Game Series perhaps more than any other. I will be really interested on the post when it comes to finally getting to Dracula. I watched the Game Center CX on the recommendation of another poster here and was amazed at the problems Arino had at the game. It appears that Dracula would be nearly impossible. 

I only remember renting this game once as a kid, and do not have many memories of the Castlevania series. They were always too difficult for me. The intricacies in its that you have pointed out to me have been really fascinating.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been enjoying this Anatomy of a Game Series perhaps more than any other. I will be really interested on the post when it comes to finally getting to Dracula. I watched the Game Center CX on the recommendation of another poster here and was amazed at the problems Arino had at the game. It appears that Dracula would be nearly impossible. </p>
<p>I only remember renting this game once as a kid, and do not have many memories of the Castlevania series. They were always too difficult for me. The intricacies in its that you have pointed out to me have been really fascinating.</p>
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