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	<title>Comments on: Anatomy of Castlevania III: Block 6-01 to 6-02 ~ Castle Route</title>
	<atom:link href="http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/feed/" rel="self" type="application/rss+xml" />
	<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route</link>
	<description>Where old video games get the frog-in-9th-grade-biology treatment</description>
	<lastBuildDate>Wed, 19 Jun 2013 05:58:25 +0000</lastBuildDate>
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		<title>By: OtherMacGuy</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/#comment-38297</link>
		<dc:creator>OtherMacGuy</dc:creator>
		<pubDate>Tue, 22 Jan 2013 05:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6464#comment-38297</guid>
		<description><![CDATA[I can&#039;t be the only one who&#039;d follow a series about a time traveling Frankenstein.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t be the only one who&#8217;d follow a series about a time traveling Frankenstein.</p>
]]></content:encoded>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/#comment-38296</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Tue, 22 Jan 2013 01:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6464#comment-38296</guid>
		<description><![CDATA[Wow, those instakill spikes near the moving platformer look like they would be cruel for someone who didn&#039;t have a character that could turn into a bat or climb on things around.

I&#039;m looking forward to the anatomy of the remaining version of Block 6. It&#039;s the one I&#039;m most familiar with, and it has a few nasty tricks of its own.]]></description>
		<content:encoded><![CDATA[<p>Wow, those instakill spikes near the moving platformer look like they would be cruel for someone who didn&#8217;t have a character that could turn into a bat or climb on things around.</p>
<p>I&#8217;m looking forward to the anatomy of the remaining version of Block 6. It&#8217;s the one I&#8217;m most familiar with, and it has a few nasty tricks of its own.</p>
]]></content:encoded>
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		<title>By: Tomm</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/#comment-38294</link>
		<dc:creator>Tomm</dc:creator>
		<pubDate>Tue, 22 Jan 2013 01:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6464#comment-38294</guid>
		<description><![CDATA[SotN&#039;s Alucard redesign was certainly the right direction. I can&#039;t see anything but 8-bit Brandon Flowers glaring at you from the upper right corner of those screenshots.]]></description>
		<content:encoded><![CDATA[<p>SotN&#8217;s Alucard redesign was certainly the right direction. I can&#8217;t see anything but 8-bit Brandon Flowers glaring at you from the upper right corner of those screenshots.</p>
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