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	<title>Comments on: Anatomy of Castlevania III: Block 1-01 to 1-04</title>
	<atom:link href="http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/feed/" rel="self" type="application/rss+xml" />
	<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/</link>
	<description>The fickle website formerly known as ToastyFrog.com and GameSpite.net</description>
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		<title>By: Dave</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37834</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sat, 05 Jan 2013 23:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37834</guid>
		<description><![CDATA[Are you playing the Japanese version?  I&#039;m sure you know, but it has much richer, fuller music.  Also, Grant&#039;s main weapon is better IIRC.]]></description>
		<content:encoded><![CDATA[<p>Are you playing the Japanese version?  I&#8217;m sure you know, but it has much richer, fuller music.  Also, Grant&#8217;s main weapon is better IIRC.</p>
]]></content:encoded>
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		<title>By: Chicago Frank</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37807</link>
		<dc:creator>Chicago Frank</dc:creator>
		<pubDate>Sat, 05 Jan 2013 05:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37807</guid>
		<description><![CDATA[The interior Cathedral section is one of my favorites of all of 8-bitdom.]]></description>
		<content:encoded><![CDATA[<p>The interior Cathedral section is one of my favorites of all of 8-bitdom.</p>
]]></content:encoded>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37804</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Sat, 05 Jan 2013 00:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37804</guid>
		<description><![CDATA[The first stage of Castlevania III is definitely a step up in difficulty from Castlevania I. The worst you had in that was the mermen over a few water platforms; here you have Medusa Heads that can send you flying on a pressure platform flipping you to your doom if you&#039;re not careful.

But anyway, the boss...While the bosses in Harmony of Dissonance didn&#039;t have much onhand to deal with a guy who can quick dash in either direction, I really liked that it had new takes on a few of Castlevania III&#039;s old bosses when it wasn&#039;t making you fight giant versions of monsters. The Skull Knight was one of them, first attacking with his sword then shifting to dash attacks and defense when only with his shield and giant laser beams from his chest when he had neither.]]></description>
		<content:encoded><![CDATA[<p>The first stage of Castlevania III is definitely a step up in difficulty from Castlevania I. The worst you had in that was the mermen over a few water platforms; here you have Medusa Heads that can send you flying on a pressure platform flipping you to your doom if you&#8217;re not careful.</p>
<p>But anyway, the boss&#8230;While the bosses in Harmony of Dissonance didn&#8217;t have much onhand to deal with a guy who can quick dash in either direction, I really liked that it had new takes on a few of Castlevania III&#8217;s old bosses when it wasn&#8217;t making you fight giant versions of monsters. The Skull Knight was one of them, first attacking with his sword then shifting to dash attacks and defense when only with his shield and giant laser beams from his chest when he had neither.</p>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37802</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Fri, 04 Jan 2013 21:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37802</guid>
		<description><![CDATA[Tomm: Nope! http://telebunny.net/toastyblog/2012/08/2d-castlevania-stages-10-12/]]></description>
		<content:encoded><![CDATA[<p>Tomm: Nope! <a href="http://telebunny.net/toastyblog/2012/08/2d-castlevania-stages-10-12/" rel="nofollow">http://telebunny.net/toastyblog/2012/08/2d-castlevania-stages-10-12/</a></p>
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		<title>By: Tomm</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37801</link>
		<dc:creator>Tomm</dc:creator>
		<pubDate>Fri, 04 Jan 2013 20:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37801</guid>
		<description><![CDATA[Hold a tic - is Skeleton Knight&#039;s room layout the same as Creature + Igor from C1?]]></description>
		<content:encoded><![CDATA[<p>Hold a tic &#8211; is Skeleton Knight&#8217;s room layout the same as Creature + Igor from C1?</p>
]]></content:encoded>
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		<title>By: Aelfric</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37800</link>
		<dc:creator>Aelfric</dc:creator>
		<pubDate>Fri, 04 Jan 2013 17:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37800</guid>
		<description><![CDATA[You sir, are a national treasure.  Of Transylvania and Hyrule, anyway.]]></description>
		<content:encoded><![CDATA[<p>You sir, are a national treasure.  Of Transylvania and Hyrule, anyway.</p>
]]></content:encoded>
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		<title>By: Roddy</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37774</link>
		<dc:creator>Roddy</dc:creator>
		<pubDate>Fri, 04 Jan 2013 07:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37774</guid>
		<description><![CDATA[Great work!  I really enjoy these articles that enable me to think about old favorites in new ways, and in many ways to appreciate the intelligence of their design in ways that we took for granted.

I didn&#039;t get into the series until the Playstation edition, and subsequently went back through the Super Famicom, Mega Drive, and PC Engine until finally conquering the Famicom originals.  Since I&#039;d been primed by fighting through the first game, I don&#039;t think I realized just what a step up in complexity and difficulty the third entry was until this wonderful write-up.  It stands to reason, though, since in going back to attempt to help a stranded friend playing it on Virtual Console, I was taken down in spite of having felt the game to be simple enough when I first played it.]]></description>
		<content:encoded><![CDATA[<p>Great work!  I really enjoy these articles that enable me to think about old favorites in new ways, and in many ways to appreciate the intelligence of their design in ways that we took for granted.</p>
<p>I didn&#8217;t get into the series until the Playstation edition, and subsequently went back through the Super Famicom, Mega Drive, and PC Engine until finally conquering the Famicom originals.  Since I&#8217;d been primed by fighting through the first game, I don&#8217;t think I realized just what a step up in complexity and difficulty the third entry was until this wonderful write-up.  It stands to reason, though, since in going back to attempt to help a stranded friend playing it on Virtual Console, I was taken down in spite of having felt the game to be simple enough when I first played it.</p>
]]></content:encoded>
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		<title>By: Red Silvers</title>
		<link>http://telebunny.net/toastyblog/2013/01/anatomy-of-castlevania-block-101-to-104/#comment-37772</link>
		<dc:creator>Red Silvers</dc:creator>
		<pubDate>Fri, 04 Jan 2013 04:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=6214#comment-37772</guid>
		<description><![CDATA[I have to wrap my head around this block stuff.  I always just thought of it as Level 1.]]></description>
		<content:encoded><![CDATA[<p>I have to wrap my head around this block stuff.  I always just thought of it as Level 1.</p>
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