For the first time in, I don’t know, five years or so, I’ve reviewed a game in comic strip format. It’s been a while, and my artwork is pretty rusty, so I apologize for that. But the style seemed appropriate for the game, and the easiest way to get the review’s thesis across.

Image courtesy of Comics Alliance
The review was influenced directly by my recently having embarked on a read-through of the first four volumes of Fantagraphics’ amazing reprintings of Floyd Gottfredson’s Mickey Mouse daily comics. Gottfredson’s work isn’t as highly regarded as Carl Barks’ work on Uncle Scrooge for various reasons — his art style, at least in the early going, is more clearly of its era than the perfectly modeled work of Barks and Don Rosa, with lots of stylistic tells ranging from the handwriting script used for dialogue to less savory elements (the frequent racial caricatures in particular), so Gottfredson comics didn’t stay in circulation through reprints in the same way as the work of “the good duck artist.”
But despite a few little snags, Gottfredson’s comics are wonderful. They’re full of lively charm, packed with energy, and despite their bite-sized, daily, four-panel structure they tell huge and rollicking tales that span the country and even the world. Oh, and Mickey has a personality more intriguing than “bland nobody who mutters ‘golly’ and reacts emptily to the world around him.” It’s not always a nice personality, but that’s what makes it so great! He’s flawed, temperamental, sometimes a bit violent, and generally pretty cocky… but beneath all that he’s fundamentally a big-hearted, stand-up kind of guy with plenty of courage and moxie.
What I’m saying is, you should buy all of Fantagraphics’ Disney reprints. They’re the best thing to bear the Disney name in years… both then and now.

