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	<title>Comments on: Anatomy of a Game: Zelda X</title>
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	<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=anatomy-of-a-game-zelda-x</link>
	<description>Where old video games get the frog-in-9th-grade-biology treatment</description>
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		<title>By: Vega</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36413</link>
		<dc:creator>Vega</dc:creator>
		<pubDate>Tue, 30 Oct 2012 19:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36413</guid>
		<description><![CDATA[Koji Kondo? Did he double duty as composer and dungeon designer?]]></description>
		<content:encoded><![CDATA[<p>Koji Kondo? Did he double duty as composer and dungeon designer?</p>
]]></content:encoded>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36406</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Tue, 30 Oct 2012 07:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36406</guid>
		<description><![CDATA[@jparish Really? I usually stick to the boomerang for LikeLike control, but I&#039;ll have to give the rod&#039;s fire a try once I get the book again.]]></description>
		<content:encoded><![CDATA[<p>@jparish Really? I usually stick to the boomerang for LikeLike control, but I&#8217;ll have to give the rod&#8217;s fire a try once I get the book again.</p>
]]></content:encoded>
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		<title>By: LBD "Nytetrayn"</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36399</link>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
		<pubDate>Tue, 30 Oct 2012 01:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36399</guid>
		<description><![CDATA[Dang, I missed out on commenting on the last one. =(  Well, if nothing else, I loved the map&#039;s reappearance at the southwest end of Hyrule in Zelda II.

I do love beating the levels out of order. I did so just recently just because I could, and to get the Magic Key for the other dungeons.]]></description>
		<content:encoded><![CDATA[<p>Dang, I missed out on commenting on the last one. =(  Well, if nothing else, I loved the map&#8217;s reappearance at the southwest end of Hyrule in Zelda II.</p>
<p>I do love beating the levels out of order. I did so just recently just because I could, and to get the Magic Key for the other dungeons.</p>
]]></content:encoded>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36395</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Mon, 29 Oct 2012 17:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36395</guid>
		<description><![CDATA[@MetManMas Actually, you&#039;re mistaken. You can fire two beams before the flames die out. That makes it pretty useful for clearing out screens full of lower-level foes or as a backup weapon whenever Bubbles appear. High-level enemies like Wizzrobes and Darknuts don&#039;t take any damage from it, but it&#039;s a life-saver (or shield-saver) whenever you encounter the Like-Like/Bubble double team.]]></description>
		<content:encoded><![CDATA[<p>@MetManMas Actually, you&#8217;re mistaken. You can fire two beams before the flames die out. That makes it pretty useful for clearing out screens full of lower-level foes or as a backup weapon whenever Bubbles appear. High-level enemies like Wizzrobes and Darknuts don&#8217;t take any damage from it, but it&#8217;s a life-saver (or shield-saver) whenever you encounter the Like-Like/Bubble double team.</p>
]]></content:encoded>
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	<item>
		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36385</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Mon, 29 Oct 2012 06:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36385</guid>
		<description><![CDATA[I don&#039;t really think of the Rod&#039;s upgrade as much of an improvement. You go from shooting a low damage beam to shooting a low damage beam that turns into a flame when it makes contact and doesn&#039;t let you shoot again until it disappears. I guess it could be handy for extra damage while stabbing other things, but I mainly stuck to the Magical Boomerang instead because it&#039;s just so great for crowd control against most standard foes.

A key that&#039;s infinite keys is pretty awesome, though. You just wouldn&#039;t see a thing like that outside of the 8-bit days, not when keys serve more as a means to construct a more linear path.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t really think of the Rod&#8217;s upgrade as much of an improvement. You go from shooting a low damage beam to shooting a low damage beam that turns into a flame when it makes contact and doesn&#8217;t let you shoot again until it disappears. I guess it could be handy for extra damage while stabbing other things, but I mainly stuck to the Magical Boomerang instead because it&#8217;s just so great for crowd control against most standard foes.</p>
<p>A key that&#8217;s infinite keys is pretty awesome, though. You just wouldn&#8217;t see a thing like that outside of the 8-bit days, not when keys serve more as a means to construct a more linear path.</p>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36384</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Mon, 29 Oct 2012 03:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36384</guid>
		<description><![CDATA[These are all screens from VG Museum, so more correctly &quot;the dude who ripped these images does that as well.&quot;]]></description>
		<content:encoded><![CDATA[<p>These are all screens from VG Museum, so more correctly &#8220;the dude who ripped these images does that as well.&#8221;</p>
]]></content:encoded>
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		<title>By: Mazian</title>
		<link>http://telebunny.net/toastyblog/2012/10/anatomy-of-a-game-zelda-x/#comment-36383</link>
		<dc:creator>Mazian</dc:creator>
		<pubDate>Mon, 29 Oct 2012 02:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5811#comment-36383</guid>
		<description><![CDATA[I was going to say that this is why I&#039;ll put Level 6 off until last when I replay it now, but judging from how you have six heart containers here and thirteen on the Level 6 post, you do that as well.

(GO TREASURE HUNTING - SAVE KARY FOR LAST)]]></description>
		<content:encoded><![CDATA[<p>I was going to say that this is why I&#8217;ll put Level 6 off until last when I replay it now, but judging from how you have six heart containers here and thirteen on the Level 6 post, you do that as well.</p>
<p>(GO TREASURE HUNTING &#8211; SAVE KARY FOR LAST)</p>
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