One of the games that got me interested in this whole “Anatomy of a Game” thing was the NES Ninja Gaiden, which I’ve always felt has a fantastic sense of flow once you get it’s patterns down — even more so than Castlevania, in fact. So I was pretty happy when I interviewed one of Ninja Gaiden’s designers this week and he said that was precisely his intention. I’ll probably never have the opportunity to make a video game, but at least I’m getting better at dissecting them.

You should mainly read the interview for the Klonoa info and concept art, though.