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	<title>Comments on: Anatomy of a Simon&#8217;s Quest: IV</title>
	<atom:link href="http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/feed/" rel="self" type="application/rss+xml" />
	<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/</link>
	<description>The fickle website formerly known as ToastyFrog.com and GameSpite.net</description>
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		<title>By: Mudron</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/#comment-35590</link>
		<dc:creator>Mudron</dc:creator>
		<pubDate>Mon, 27 Aug 2012 13:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5187#comment-35590</guid>
		<description><![CDATA[Granted, there&#039;s only so many ways you could draw a circle at that scale on the NES, but I never noticed that - the highlight aside - the Mansion orbs and and the Chozo spheres are practically palette-swaps of the same sprite. Damn, son.

Also, lookit all dem dollar signs.]]></description>
		<content:encoded><![CDATA[<p>Granted, there&#8217;s only so many ways you could draw a circle at that scale on the NES, but I never noticed that &#8211; the highlight aside &#8211; the Mansion orbs and and the Chozo spheres are practically palette-swaps of the same sprite. Damn, son.</p>
<p>Also, lookit all dem dollar signs.</p>
]]></content:encoded>
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		<title>By: Daniel Feit</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/#comment-35589</link>
		<dc:creator>Daniel Feit</dc:creator>
		<pubDate>Mon, 27 Aug 2012 08:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5187#comment-35589</guid>
		<description><![CDATA[The word you&#039;re looking for is Samusbelmondo]]></description>
		<content:encoded><![CDATA[<p>The word you&#8217;re looking for is Samusbelmondo</p>
]]></content:encoded>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/#comment-35588</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Mon, 27 Aug 2012 06:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5187#comment-35588</guid>
		<description><![CDATA[The mansions are definitely the low point of the game, being a maze of staircases, traps, and easily respawned enemies set to repetitive palette swapped scenery. And that vertical scrolling looks really jerky after Super Mario Bros. 3&#039;s innovations in diagonals.

Actually, in some ways Castlevania II comes off like it didn&#039;t have the time or budget that the original did, just being more obvious with the mansions. The slick overhead UI of the original&#039;s been replaced with a vertically aligned set of solid color rectangles, with most of the vital info off in the menu screen. The countryside itself connects in pretty inconsistent ways, with at least one transition to a forest screen setting you up for an unexpected drop. The holy water doesn&#039;t even make flames.]]></description>
		<content:encoded><![CDATA[<p>The mansions are definitely the low point of the game, being a maze of staircases, traps, and easily respawned enemies set to repetitive palette swapped scenery. And that vertical scrolling looks really jerky after Super Mario Bros. 3&#8242;s innovations in diagonals.</p>
<p>Actually, in some ways Castlevania II comes off like it didn&#8217;t have the time or budget that the original did, just being more obvious with the mansions. The slick overhead UI of the original&#8217;s been replaced with a vertically aligned set of solid color rectangles, with most of the vital info off in the menu screen. The countryside itself connects in pretty inconsistent ways, with at least one transition to a forest screen setting you up for an unexpected drop. The holy water doesn&#8217;t even make flames.</p>
]]></content:encoded>
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		<title>By: Sarge</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/#comment-35587</link>
		<dc:creator>Sarge</dc:creator>
		<pubDate>Mon, 27 Aug 2012 04:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5187#comment-35587</guid>
		<description><![CDATA[I&#039;ve always liked pretty much all of Simon&#039;s Quest&#039;s music, but I suppose I can see where the tune could get a bit repetitive.

Also, the word you&#039;re looking for is Castleroid, right?  ;)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve always liked pretty much all of Simon&#8217;s Quest&#8217;s music, but I suppose I can see where the tune could get a bit repetitive.</p>
<p>Also, the word you&#8217;re looking for is Castleroid, right?  <img src='http://telebunny.net/toastyblog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: LBD "Nytetrayn"</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iv/#comment-35586</link>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
		<pubDate>Mon, 27 Aug 2012 04:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5187#comment-35586</guid>
		<description><![CDATA[I rather liked the music in the mansions, personally...]]></description>
		<content:encoded><![CDATA[<p>I rather liked the music in the mansions, personally&#8230;</p>
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