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	<title>Comments on: Anatomy of a Simon&#8217;s Quest: III</title>
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	<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/</link>
	<description>The fickle website formerly known as ToastyFrog.com and GameSpite.net</description>
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		<title>By: LBD "Nytetrayn"</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35584</link>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
		<pubDate>Sun, 26 Aug 2012 19:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35584</guid>
		<description><![CDATA[Ah, sorry, I meant to say Ghulash.]]></description>
		<content:encoded><![CDATA[<p>Ah, sorry, I meant to say Ghulash.</p>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35583</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Sun, 26 Aug 2012 18:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35583</guid>
		<description><![CDATA[@jparish A town named Aljiba, that looks closer in design and color palette to Jova, placed right in Dracula&#039;s backyard like Ghulash.

Yeah, whoever added the Castlevania II reference didn&#039;t really think this through.]]></description>
		<content:encoded><![CDATA[<p>@jparish A town named Aljiba, that looks closer in design and color palette to Jova, placed right in Dracula&#8217;s backyard like Ghulash.</p>
<p>Yeah, whoever added the Castlevania II reference didn&#8217;t really think this through.</p>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35581</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Sun, 26 Aug 2012 16:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35581</guid>
		<description><![CDATA[@LBD Just like it says in the update. The town outside of the castle in Simon&#039;s Quest is Ghulash, but it&#039;s Aljiba in Rondo. Not a big deal, just an interesting minor inconsistency.]]></description>
		<content:encoded><![CDATA[<p>@LBD Just like it says in the update. The town outside of the castle in Simon&#8217;s Quest is Ghulash, but it&#8217;s Aljiba in Rondo. Not a big deal, just an interesting minor inconsistency.</p>
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	<item>
		<title>By: LBD "Nytetrayn"</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35576</link>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
		<pubDate>Sun, 26 Aug 2012 11:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35576</guid>
		<description><![CDATA[What was the contradiction in Rondo? Was it placing Aljiba as the town outside of Castlevania instead of Jova? It&#039;s been a while, so I don&#039;t remember.]]></description>
		<content:encoded><![CDATA[<p>What was the contradiction in Rondo? Was it placing Aljiba as the town outside of Castlevania instead of Jova? It&#8217;s been a while, so I don&#8217;t remember.</p>
]]></content:encoded>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35571</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Sun, 26 Aug 2012 06:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35571</guid>
		<description><![CDATA[The towns in Castlevania II are pretty odd. The day/night cycle keeps running as long as you&#039;re not inside a building, potentially having the shops close and the zombie brigade show up when you just get into town or while you&#039;re in the process of exploring one. The villagers that tell you the truth make almost as little sense as those that tell blatant lies, especially if you&#039;re a new player. And you can die from the water hazards, which I would imagine to be very frustrating if a player somehow got a Game Over before buying anything and lost his/her hearts.

As for Water vs. Crystal, I consider the holy water a better first purchase, if only for its value as a block breaking and false block finding tool. It&#039;s pretty useful for some of the homing fireball mermen at the broken bridge, too.

But, if I was trying to do a legit seven days or less run instead of password exploitation, I&#039;d probably go for the white crystal. Not because of the first mansion&#039;s invisible floating platform, but because it&#039;s required to trade for the blue crystal later on, and you can&#039;t just get past the lake with a leap of faith.]]></description>
		<content:encoded><![CDATA[<p>The towns in Castlevania II are pretty odd. The day/night cycle keeps running as long as you&#8217;re not inside a building, potentially having the shops close and the zombie brigade show up when you just get into town or while you&#8217;re in the process of exploring one. The villagers that tell you the truth make almost as little sense as those that tell blatant lies, especially if you&#8217;re a new player. And you can die from the water hazards, which I would imagine to be very frustrating if a player somehow got a Game Over before buying anything and lost his/her hearts.</p>
<p>As for Water vs. Crystal, I consider the holy water a better first purchase, if only for its value as a block breaking and false block finding tool. It&#8217;s pretty useful for some of the homing fireball mermen at the broken bridge, too.</p>
<p>But, if I was trying to do a legit seven days or less run instead of password exploitation, I&#8217;d probably go for the white crystal. Not because of the first mansion&#8217;s invisible floating platform, but because it&#8217;s required to trade for the blue crystal later on, and you can&#8217;t just get past the lake with a leap of faith.</p>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35569</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Sun, 26 Aug 2012 05:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35569</guid>
		<description><![CDATA[@Legion For all intents and purposes, they&#039;re all apocrypha now. But I was referring to the way the company put its eggs in the Castlevania 64 basket and let the Symphony team do whatever they wanted since they didn&#039;t see it as the true continuation of the series.]]></description>
		<content:encoded><![CDATA[<p>@Legion For all intents and purposes, they&#8217;re all apocrypha now. But I was referring to the way the company put its eggs in the Castlevania 64 basket and let the Symphony team do whatever they wanted since they didn&#8217;t see it as the true continuation of the series.</p>
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	<item>
		<title>By: Legion</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-iii/#comment-35567</link>
		<dc:creator>Legion</dc:creator>
		<pubDate>Sun, 26 Aug 2012 04:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5174#comment-35567</guid>
		<description><![CDATA[Which game are you saying Konami treated as apocrypha? Both Simon&#039;s Quest and Rondo of Blood are referenced in subsequent games (Symphony of the Night has the five Dracula parts from SQ and too many RoB callbacks to enumerate, for example).]]></description>
		<content:encoded><![CDATA[<p>Which game are you saying Konami treated as apocrypha? Both Simon&#8217;s Quest and Rondo of Blood are referenced in subsequent games (Symphony of the Night has the five Dracula parts from SQ and too many RoB callbacks to enumerate, for example).</p>
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