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	<title>Comments on: Anatomy of a Simon&#8217;s Quest: II</title>
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	<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/</link>
	<description>The fickle website formerly known as ToastyFrog.com and GameSpite.net</description>
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		<title>By: Mudron</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35562</link>
		<dc:creator>Mudron</dc:creator>
		<pubDate>Sat, 25 Aug 2012 15:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35562</guid>
		<description><![CDATA[Re: the last paragraph. I&#039;d never thought about the day/night cycle that way before.

 Aaaaaand that&#039;s why I&#039;m a Jeremy Parish fan.]]></description>
		<content:encoded><![CDATA[<p>Re: the last paragraph. I&#8217;d never thought about the day/night cycle that way before.</p>
<p> Aaaaaand that&#8217;s why I&#8217;m a Jeremy Parish fan.</p>
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		<title>By: Warlock</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35553</link>
		<dc:creator>Warlock</dc:creator>
		<pubDate>Sat, 25 Aug 2012 02:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35553</guid>
		<description><![CDATA[This was always one of my favorite NES games.  I honestly wish Konami would remake it - it feels like a prototype for the &quot;Metroidvania&quot; style games like Symphony.  A remake could benefit so much from the innovations the newer Castlevanias have brought to that style.  And you know, have more than three bosses :)]]></description>
		<content:encoded><![CDATA[<p>This was always one of my favorite NES games.  I honestly wish Konami would remake it &#8211; it feels like a prototype for the &#8220;Metroidvania&#8221; style games like Symphony.  A remake could benefit so much from the innovations the newer Castlevanias have brought to that style.  And you know, have more than three bosses <img src='http://telebunny.net/toastyblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: vaterite</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35552</link>
		<dc:creator>vaterite</dc:creator>
		<pubDate>Sat, 25 Aug 2012 01:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35552</guid>
		<description><![CDATA[@MMM I think by &quot;it can be the slightest bit awkward how the game freezes the action for a few seconds&quot; you mean it is awesome to try to freeze Simon in dashing poses as day turns into night.]]></description>
		<content:encoded><![CDATA[<p>@MMM I think by &#8220;it can be the slightest bit awkward how the game freezes the action for a few seconds&#8221; you mean it is awesome to try to freeze Simon in dashing poses as day turns into night.</p>
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		<title>By: Tato</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35551</link>
		<dc:creator>Tato</dc:creator>
		<pubDate>Sat, 25 Aug 2012 00:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35551</guid>
		<description><![CDATA[The weirdo endings are quite liberating in a way. There&#039;s very little pressure to grind or not grind when you realize the endings are totally mixed up and you&#039;re actually punished for trying to beat the game in the quickest &quot;game time&quot; possible.]]></description>
		<content:encoded><![CDATA[<p>The weirdo endings are quite liberating in a way. There&#8217;s very little pressure to grind or not grind when you realize the endings are totally mixed up and you&#8217;re actually punished for trying to beat the game in the quickest &#8220;game time&#8221; possible.</p>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35550</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Fri, 24 Aug 2012 23:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35550</guid>
		<description><![CDATA[As memorable as the text transition is, it can be the slightest bit awkward how the game freezes the action for a few seconds every time it goes from day to night or vice versa. But still, the game had a day/night system long before that was a thing outside of the RPG genre.

When most NES games had a change from day to night, it was only because that particular stage or area takes place at night. In CV2, night foes on the field are sturdier but more rewarding on the hearts front, and the towns all become Zombieville until morning hits. Coupled with the effect time has on the ending (that the game never actually tells you about), it&#039;s a pretty nifty mechanic for a game of its age.

Of course, being a game that uses passwords, you can exploit those to get the ending you want instead of taking advantage of mansion time freezes. It&#039;s very handy if you want to see the &quot;&quot;&quot;&quot;&quot;best&quot;&quot;&quot;&quot;&quot; *cough cough* ending.]]></description>
		<content:encoded><![CDATA[<p>As memorable as the text transition is, it can be the slightest bit awkward how the game freezes the action for a few seconds every time it goes from day to night or vice versa. But still, the game had a day/night system long before that was a thing outside of the RPG genre.</p>
<p>When most NES games had a change from day to night, it was only because that particular stage or area takes place at night. In CV2, night foes on the field are sturdier but more rewarding on the hearts front, and the towns all become Zombieville until morning hits. Coupled with the effect time has on the ending (that the game never actually tells you about), it&#8217;s a pretty nifty mechanic for a game of its age.</p>
<p>Of course, being a game that uses passwords, you can exploit those to get the ending you want instead of taking advantage of mansion time freezes. It&#8217;s very handy if you want to see the &#8220;&#8221;"&#8221;"best&#8221;"&#8221;"&#8221; *cough cough* ending.</p>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35549</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Fri, 24 Aug 2012 23:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35549</guid>
		<description><![CDATA[@Guy: That is not wrong. I will get to that later.]]></description>
		<content:encoded><![CDATA[<p>@Guy: That is not wrong. I will get to that later.</p>
]]></content:encoded>
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	<item>
		<title>By: Guy</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35548</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Fri, 24 Aug 2012 23:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35548</guid>
		<description><![CDATA[I&#039;d always been told by many people that Simon&#039;s Quest, for some bizarre reason, actually gives you worse endings for completing the game quickly. Is that a lie? Are they secretly CV2 villagers?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d always been told by many people that Simon&#8217;s Quest, for some bizarre reason, actually gives you worse endings for completing the game quickly. Is that a lie? Are they secretly CV2 villagers?</p>
]]></content:encoded>
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	<item>
		<title>By: Lilfut</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-ii/#comment-35547</link>
		<dc:creator>Lilfut</dc:creator>
		<pubDate>Fri, 24 Aug 2012 23:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5152#comment-35547</guid>
		<description><![CDATA[I&#039;ll never forgive you if you make me love this game.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll never forgive you if you make me love this game.</p>
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