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	<title>Comments on: Anatomy of a Simon&#8217;s Quest: I</title>
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	<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/</link>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35546</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Fri, 24 Aug 2012 20:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35546</guid>
		<description><![CDATA[@jparish The thing about Order of Ecclesia is that even though it looks like a DS Castlevania, sounds like a DS Castlevania, and recycles Rondo/Symphony era sprites like a DS Castlevania, if you try to approach it like a DS Castlevania it will wreck you.

Order&#039;s very much a game about learning enemy attack patterns and weaknesses, and how to exploit them. It&#039;s about knowing when to evade, how to alternate button presses to rack up hits quickly, when to hold back and give your magic a chance to regenerate, when to teleport back to town when things get too rough.

It&#039;s not for everybody, but it can be pretty fun if you play it without thinking of it as a Castlevania. That&#039;s...really not too hard to do, since the only connections are Dracula, many of the monsters, and the music. Game&#039;s probably the only one not to have a Belmont or some other whip user as a playable character, too.

Actually, it&#039;s kinda disappointing there&#039;s no whip guy. Actually, you only get Not Balthier-I mean, Albus. Compared to Dawn&#039;s Julius/Yoko/Alucard trio and Portrait&#039;s Richter/Maria, Sisters, and Old Axe Armor, that&#039;s kinda disappointing.]]></description>
		<content:encoded><![CDATA[<p>@jparish The thing about Order of Ecclesia is that even though it looks like a DS Castlevania, sounds like a DS Castlevania, and recycles Rondo/Symphony era sprites like a DS Castlevania, if you try to approach it like a DS Castlevania it will wreck you.</p>
<p>Order&#8217;s very much a game about learning enemy attack patterns and weaknesses, and how to exploit them. It&#8217;s about knowing when to evade, how to alternate button presses to rack up hits quickly, when to hold back and give your magic a chance to regenerate, when to teleport back to town when things get too rough.</p>
<p>It&#8217;s not for everybody, but it can be pretty fun if you play it without thinking of it as a Castlevania. That&#8217;s&#8230;really not too hard to do, since the only connections are Dracula, many of the monsters, and the music. Game&#8217;s probably the only one not to have a Belmont or some other whip user as a playable character, too.</p>
<p>Actually, it&#8217;s kinda disappointing there&#8217;s no whip guy. Actually, you only get Not Balthier-I mean, Albus. Compared to Dawn&#8217;s Julius/Yoko/Alucard trio and Portrait&#8217;s Richter/Maria, Sisters, and Old Axe Armor, that&#8217;s kinda disappointing.</p>
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		<title>By: vaterite</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35545</link>
		<dc:creator>vaterite</dc:creator>
		<pubDate>Fri, 24 Aug 2012 15:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35545</guid>
		<description><![CDATA[Simon&#039;s Quest is a perfect topic to cover in light of the demise of Nintendo Power. I loved the game as a kid, because it was so forgiving. Castlevania I was awesome, but I didn&#039;t make it past level 9 until it came out for Virtual Console. However, with my trusty Nintendo Power by my side I could be the master of Simon&#039;s Quest, and it was one of the few games i managed to beat.]]></description>
		<content:encoded><![CDATA[<p>Simon&#8217;s Quest is a perfect topic to cover in light of the demise of Nintendo Power. I loved the game as a kid, because it was so forgiving. Castlevania I was awesome, but I didn&#8217;t make it past level 9 until it came out for Virtual Console. However, with my trusty Nintendo Power by my side I could be the master of Simon&#8217;s Quest, and it was one of the few games i managed to beat.</p>
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		<title>By: Tato</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35544</link>
		<dc:creator>Tato</dc:creator>
		<pubDate>Fri, 24 Aug 2012 14:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35544</guid>
		<description><![CDATA[I was one of the kids who had CVII before I even played I or III, so my opinion of the entire franchise has always been defined by it to some degree. I like CV III and SCIV the best these days, with a lot of my affection for CVII coming out of nostalgia.It&#039;s still fun to play for a few hours, but I&#039;d much rather play the other games these days.  

I could put up with the same-y nature of the countryside and the lying townspeople if the mansions or bosses had more variety or purpose behind them. After going through the intricately designed stages of CVI (as Parish detailed) where everything felt like it had a PURPOSE for being there and the boss battles were big encounters that took lots of practice to get through, it&#039;s pretty disappointing to go through several mansions with identical tile sets, floating platforms, hidden blocks, and bosses you can SKIP! 

The same sense of architecture and progression just isn&#039;t there in this game (in the mansions or the overworld), which oddly enough, makes it feel smaller and less epic even though its game &quot;world&quot; is much larger than the one in CVI.]]></description>
		<content:encoded><![CDATA[<p>I was one of the kids who had CVII before I even played I or III, so my opinion of the entire franchise has always been defined by it to some degree. I like CV III and SCIV the best these days, with a lot of my affection for CVII coming out of nostalgia.It&#8217;s still fun to play for a few hours, but I&#8217;d much rather play the other games these days.  </p>
<p>I could put up with the same-y nature of the countryside and the lying townspeople if the mansions or bosses had more variety or purpose behind them. After going through the intricately designed stages of CVI (as Parish detailed) where everything felt like it had a PURPOSE for being there and the boss battles were big encounters that took lots of practice to get through, it&#8217;s pretty disappointing to go through several mansions with identical tile sets, floating platforms, hidden blocks, and bosses you can SKIP! </p>
<p>The same sense of architecture and progression just isn&#8217;t there in this game (in the mansions or the overworld), which oddly enough, makes it feel smaller and less epic even though its game &#8220;world&#8221; is much larger than the one in CVI.</p>
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		<title>By: Lilfut</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35543</link>
		<dc:creator>Lilfut</dc:creator>
		<pubDate>Fri, 24 Aug 2012 14:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35543</guid>
		<description><![CDATA[So are you just going to be going through the Castlevania series, or will you move on to other 2D games? I&#039;d love to see Mario World or Sonic 3 and Knuckles done in your style.]]></description>
		<content:encoded><![CDATA[<p>So are you just going to be going through the Castlevania series, or will you move on to other 2D games? I&#8217;d love to see Mario World or Sonic 3 and Knuckles done in your style.</p>
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		<title>By: jparish</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35542</link>
		<dc:creator>jparish</dc:creator>
		<pubDate>Fri, 24 Aug 2012 13:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35542</guid>
		<description><![CDATA[Order of Ecclesia does that to a degree, but it kind of has... &lt;em&gt;issues&lt;/em&gt;.]]></description>
		<content:encoded><![CDATA[<p>Order of Ecclesia does that to a degree, but it kind of has&#8230; <em>issues</em>.</p>
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		<title>By: LBD "Nytetrayn"</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35540</link>
		<dc:creator>LBD "Nytetrayn"</dc:creator>
		<pubDate>Fri, 24 Aug 2012 08:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35540</guid>
		<description><![CDATA[Huh... I thought time stopped inside of the mansions, but never knew for sure (day/night notwithstanding). And I didn&#039;t know you could only level up so much inside each, either.

Then again, I typically didn&#039;t grind, anyway...

Anyway, I love this game, and would love to see a remake... or something which goes across the Transylvanian countryside the way this does, but in a SotN style.]]></description>
		<content:encoded><![CDATA[<p>Huh&#8230; I thought time stopped inside of the mansions, but never knew for sure (day/night notwithstanding). And I didn&#8217;t know you could only level up so much inside each, either.</p>
<p>Then again, I typically didn&#8217;t grind, anyway&#8230;</p>
<p>Anyway, I love this game, and would love to see a remake&#8230; or something which goes across the Transylvanian countryside the way this does, but in a SotN style.</p>
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		<title>By: Mudron</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35539</link>
		<dc:creator>Mudron</dc:creator>
		<pubDate>Fri, 24 Aug 2012 07:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35539</guid>
		<description><![CDATA[Like everyone else, I was was stymied by Simon&#039;s Quest back in the day but at least it was pretty enough to look at (and listen to) that you didn&#039;t quit mind the busted gameplay design *too* much.

I remember as a kid designing my own &quot;Super Simon&#039;s Quest&quot;-style Castlevania game in a middle school notebook sometime after Dragon Quest came out - I listed all the extra tools and weapons Simon could pick up (which, inspired by DQ, all that stuff had RPG-style stats and could be equipped to different parts of the body).  I eventually forgot about this half-baked game idea until a decade later when I sat down to play SOTN and nearly crapped myself when I saw that concept implemented in a real Castlevania game.

(My idea also had Simon running around Castlevania after the Nazis had taken  over Europe in WWII. Yeesh.)]]></description>
		<content:encoded><![CDATA[<p>Like everyone else, I was was stymied by Simon&#8217;s Quest back in the day but at least it was pretty enough to look at (and listen to) that you didn&#8217;t quit mind the busted gameplay design *too* much.</p>
<p>I remember as a kid designing my own &#8220;Super Simon&#8217;s Quest&#8221;-style Castlevania game in a middle school notebook sometime after Dragon Quest came out &#8211; I listed all the extra tools and weapons Simon could pick up (which, inspired by DQ, all that stuff had RPG-style stats and could be equipped to different parts of the body).  I eventually forgot about this half-baked game idea until a decade later when I sat down to play SOTN and nearly crapped myself when I saw that concept implemented in a real Castlevania game.</p>
<p>(My idea also had Simon running around Castlevania after the Nazis had taken  over Europe in WWII. Yeesh.)</p>
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		<title>By: Sarge</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35538</link>
		<dc:creator>Sarge</dc:creator>
		<pubDate>Fri, 24 Aug 2012 04:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35538</guid>
		<description><![CDATA[Castlevania II was always my favorite of the original NES games, but mostly because it had those RPG elements.  Looking back, there were all sorts of problems with the game, but for some reason, I&#039;m still able to forgive it.

Dang it, you got me to play through the original Castlevania with the last set of posts.  Now I&#039;m going to have to play through Simon&#039;s Quest as well, aren&#039;t I?]]></description>
		<content:encoded><![CDATA[<p>Castlevania II was always my favorite of the original NES games, but mostly because it had those RPG elements.  Looking back, there were all sorts of problems with the game, but for some reason, I&#8217;m still able to forgive it.</p>
<p>Dang it, you got me to play through the original Castlevania with the last set of posts.  Now I&#8217;m going to have to play through Simon&#8217;s Quest as well, aren&#8217;t I?</p>
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		<title>By: MetManMas</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35537</link>
		<dc:creator>MetManMas</dc:creator>
		<pubDate>Fri, 24 Aug 2012 04:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35537</guid>
		<description><![CDATA[Castlevania II: Simon&#039;s Quest is a pretty big mess, but I love it a bunch anyway, if more for the concept than the execution. Exploring the countryside and hunting down secrets would be great if there weren&#039;t so many samey screens connecting in mazelike ways and lying NPCs. I&#039;ve always wondered what it would be like if the Metroidvania formula had built on CV2&#039;s foundation more.

A particularly neat thing is that you can tell the Vampire Killer hadn&#039;t been set in stone as the de facto Belmont whip yet, because Simon can actually buy new whips. Most of them even have different sprites, too.]]></description>
		<content:encoded><![CDATA[<p>Castlevania II: Simon&#8217;s Quest is a pretty big mess, but I love it a bunch anyway, if more for the concept than the execution. Exploring the countryside and hunting down secrets would be great if there weren&#8217;t so many samey screens connecting in mazelike ways and lying NPCs. I&#8217;ve always wondered what it would be like if the Metroidvania formula had built on CV2&#8242;s foundation more.</p>
<p>A particularly neat thing is that you can tell the Vampire Killer hadn&#8217;t been set in stone as the de facto Belmont whip yet, because Simon can actually buy new whips. Most of them even have different sprites, too.</p>
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		<title>By: Daniel Feit</title>
		<link>http://telebunny.net/toastyblog/2012/08/anatomy-of-a-simons-quest-i/#comment-35536</link>
		<dc:creator>Daniel Feit</dc:creator>
		<pubDate>Fri, 24 Aug 2012 03:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://telebunny.net/toastyblog/?p=5144#comment-35536</guid>
		<description><![CDATA[I keep throwing money at the screen to pay for this in-depth Castlevania analysis but it doesn&#039;t go anywhere. Do I need to hold a crystal in my hand for the magic to happen?]]></description>
		<content:encoded><![CDATA[<p>I keep throwing money at the screen to pay for this in-depth Castlevania analysis but it doesn&#8217;t go anywhere. Do I need to hold a crystal in my hand for the magic to happen?</p>
]]></content:encoded>
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