Archive for January, 2009

Oh, Joe

The first trailer for the upcoming Hollywood adaptation of G.I. Joe has hit the Internet, and it is…awful. Execrable. Embarrassing. A disgrace. This is, as it should be.

I suppose this is where a certain percentage of 30-something man-children revert to a feral state and begin snarling about how such-and-such a person/group/entity is sexually violating their childhood, but let’s not be silly. Much as I enjoyed the Joe cartoon before growing old enough to know better, much as I loved Larry Hama’s comic book adaptation before the ineffable hand of Hasbro demanded he do less intricate storytelling and more selling of their neon-colored missile-launching toys, the rumors (floating around even way back then) of a live-action adaptation made me roll my young (and too sheltered to be cynical yet) eyes. How could an adaptation of a toyline that featured such winners as Ice Cream Soldier, Skidmark and Raptor the Flying Accountant be cast with live humans and not be ridiculous? It can’t. Of course, it’s 20 years later, so instead of ugly cartoon-style costumes and bad bluescreen effects we’ll be getting ugly X-Men-style costumes and bad CG effects. Plus ca change….

This whole thing is happening, of course, because of the equally abysmal Transformers, which stunned me and pretty much anyone with a fondness for quality entertainment by becoming a massive blockbuster. There’s no way this one will fare equally well, of course — even if the national zeitgeist hadn’t turned away from war-as-policy in the past year or so, there’s surely only so much poo you can pile on the public before it shakes its collective self and hits the shower. I feel kind of bad for everyone attached to this product, except maybe Dennis Quaid, who’s old enough to know better. I’m sure the only one who’ll come out of this disaster untarnished will be Ray Park, because (1) he’s playing Snake-Eyes and gets to wear a mask the whole movie and (2) Hollywood always needs limber physical actors for its crappy blockbusters.

That being said, I’ll definitely be going to see the movie. Maybe even opening weekend! I have no interest in actually watching it, but I figure I need to repay the girlfriend for her, er, kindness — she’s expressed her intent to take me to see Twilight despite my naked horror at the prospect. I figure taking her to see this year’s worst movie seems a fair trade for being dragged to what is widely regarded as last year’s worst.

And in the meantime, my nostalgic love for the G.I. Joe toyline will continue unabated, because I understand what it’s really about:

Cobra commandos trying to rescue Destro from Parappa the Super Servbot, of course.

New Game Plus: Designated downloads for this week

The selection of downloadable titles on the consoles has been pretty mediocre over the past few weeks, though at least a few manage to look like interesting curiosities. But we are definitely in a holding pattern here. I understand we can’t have a Mega Man 9 or Bionic Commando: Rearmed every week, but are these really the only alternative?

[[image:jh_090120_dlc01.jpg::left:0]]WiiWare: High Voltage Hot Rod Show
High Voltage Software Inc. | Wii | Racing
Here we have a four-player racer with an exaggerated aesthetic. Up to four players can go at once. And as far as I can tell there’s not much more of note about it.
[[image:jh_090120_dlc02.jpg::left:0]]WiiWare: Family Glide Hockey
Sega | Wii | Air hockey
At last, we have reached the point where modern technology can faithfully recreate the closest real-world analog to Pong. Revel in its glory.
[[image:jh_090120_dlc03.jpg::left:0]]WiiWare: Niki: Rock & Ball
Bplus | Wii | Platformer
In what looks like a take on classic 2-D sidescrollers, Niki: Rock & Ball puts you in control of a spherical hero who can roll around and jump, but can also turn into a heavy stone form to defeat enemies. Looks like it could be fun.
[[image:jh_090120_dlc04.jpg::left:0]]VC: MUSHA
Sega | Genesis via Wii | Shooter
A few months ago I would have scoffed at another 16-bit shooter for the Virtual Console. But you know what? It’s been a while since we had one at this point, and it looks better than either of the WiiWare newcomers.
[[image:jh_090120_dlc05.jpg::left:0]]VC: Wonder Boy in Monster World
Sega | Master System via Wii | Platformer
This Wonder Boy sequel changes the scene from prehistoric to medieval, and gives the hero a sword. Apparently there’s neither a continue option nor a password feature, so expect this one to be pretty tough.
[[image:jh_090120_dlc06.jpg::left:0]]XBLA: The Maw
Twisted Pixel Games | Xbox 360 | Consumption simulator
Play as a friendly little alien who helps his bestest buddy, a giant purple everything eater called The Maw, grow large with food so they can escape the bounty hunters after the potentially dangerous duo. It’s a neat, simple action game with a really charming pair of protagonists.
[[image:jh_090120_dlc07.jpg::left:0]]XBLA: FunTown Mahjong
Microsoft | Xbox 360 | Mahjong
Another mahjong game, this time for the Microsoft machine.
[[image:jh_090120_dlc08.jpg::left:0]]PSN: Magic Ball
Konami | PS3 | Breakout, basically
This is pretty much a 3D version of Breakout with pretty graphics, power-ups and a variety of skins — instead of colored blocks you can knock down a castle or sink a pirate ship. Not a bad tweak, from the look of it.
[[image:jh_090120_dlc09.jpg::left:0]]PSN: GTI Club+
Konami | PS3 | Racing
The original GTI Club was a 1996 PowerPC game. This is a total revamping, with an HD visual makeover, online play, PlayStation Eye support and a bunch of other goodies.

A new blog draws near! Command?

So! We’ve just launched a new blog at 1UP. My plan is to kick off a new one every other week until…well, probably until I keel over and die. I have high hopes for this one, though; while Retronauts is definitely my baby, I really like the concept of an all-inclusive RPG site that doesn’t limit itself to just Japanese or MMO or PC or tabletop RPGs. The boundaries between all the different formats of RPGs have grown thinner through the years to the point where the better class of role-playing game incorporates the best of all styles. (Certainly that’s what the team behind The Last Remnant was shooting for, even if they didn’t quite pull it off.) My ultimate goal with The Grind is to bring all these different expressions of the RPG genre together and highlight their similarities and connections. A noble goal, eh? Here’s hoping it works out.

Speaking of Retronauts, new podcast.

Discover Raiden Fighters!

Word has it that Raiden Fighters Aces, a compilation of the Raiden Fighters series of arcade shoot’em-ups, is coming to America (under the slightly less tongue-tied name of Raiden: Fighter Aces). Because shoot’em-ups represent one of the most intimidating niches in all of gaming, allow me to explain why this is exciting.

Even if you’re not a fan of the genre, you’ve probably at least heard of the Raiden series, and maybe even seen its trademark Plasma Laser snaking its way across a screenshot or two. But if you ever got past the spectacle of the “toothpaste laser,” you’d notice that the early games in the series are a bit simplistic, despite debuting several years after most of the other big names in the genre. Whereas Gradius has its unique power-up system, R-Type has the versatile Force pod, and Darius has branching paths leading to a variety of endings (and bizarre aquatic bosses), Raiden’s early installments are slow-paced affairs in the mold of 1982′s Xevious, with only a small selection of weapons to vary the gameplay. They’re not badly made, though, and provided a solid base for their eventual evolution — which came in the form of Raiden Fighters.

[[image:nn_090128_01.gif:Hey, I did, didn't I?:center:0]]
Fighters augments the Raiden formula with an unusually wide selection of the titular fighter jets (eight in the first game, over fifteen in the latter two), each with a different balance between manveuverability, power, and rapid fire. In addition, each ship has its own set of unique weapons, which can be charged up to greater effect. Raiden Fighters 2 introduces the Hybrid Attack, a unique incentive for cooperative play in which two players can combine their charged shots in invincible boss-killing unison.

In response to your added firepower, the enemy’s bullet patterns are often lightning-fast, yet deceptively simple to weave through. While they’re mostly too restrained to be called danmaku, they’re true to the same ethos: the challenges imposed look harder than they actually are, allowing you, the player, to feel like freaking Superman when you survive. Finally, the fray is riddled with an abundance of Xevious-style secrets, which are uncovered when you fly or shoot (or don’t shoot) in specific places. Even if you don’t care about points, it’s a reward in itself when “DISCOVERED THE FAIRY!” is gleefully announced in text across the top of the screen.

Besides collecting all three games, Aces is significant in that it’s the first-ever success in bringing the series to home consoles at all, following a history of misfires over the years. And that shoot’em-up fans won’t even have to import it is a rare pleasure in a niche that usually goes sadly underrepresented in the West.

Of course, what this means for me is that it’s high time to buy a 360. Between this and Sonic’s Ultimate Genesis Collection, you know you’re falling behind the times when even the retro compilations are passing you by.

America has failed me

I stopped at a Border’s last night and made the tragic mistake of looking at the magazine racks. Specifically, the gaming section of the magazine racks. It was utterly and completely depressing.

I’d grown accustomed over the past few years to seeing fewer and fewer of Ziff Davis’s publications on the newsstands, since the company did its Game Group bloodletting slowly — a quarterly publication here, a monthly mag there — but my former employer’s issues were symptomatic of a larger ailment plaguing the U.S. publishing market. Last night I was distressed to discover that more than half of the gaming rags on the stands were British in origin; aside from a few last out-of-date copies of the final EGM, a couple of Plays and some officially-sanctioned Future publication, everything on sale was foreign. Somehow UK magazine imports have gone from being a boutique novelty to just about the only recourse for American gamers to find info in print. And with Future’s U.S. operations looking grimmer by the month, I don’t imagine that’s going to change.

The only two gaming publications I even bother to keep track of these days are Retro Gamer from the UK and Continue, a Japanese quarterly concern that unfortunately has less and less to do with gaming with each passing issue due to Japan’s otaku demographic slowly mutating into lolicon-anime-obsessed psychopaths who only like Monster Hunter. (Or so I hear.) Not to denigrate Future’s U.S. magazines, all of which are just fine, but they don’t really offer anything I can’t find elsewhere. Which, I suppose, was everyone else’s feeling about Ziff’s magazines.

Retro Gamer and Continue are interesting because they both offer content I can’t necessarily find online, and they present it in an interesting way. Admittedly my eyes do glaze when I read yet another article about how some dudes who made a couple of rubbery-looking Spectrum graphical adventures in a garage in some tiny village outside of Leeds back in the ’80s are unsung geniuses of game design, and I do have to adjust my brain for the British press’s endemic habit of reminding everyone that Yanks only love bloody explosions in their shallow stupid games wot wot; but so it goes. Scrape out the condescending nationalism and you have some damn fine articles splashed across pages laden with classic pixel art. What’s not to love? And Continue makes me wish I read more Japanese, because it covers a wide array of offbeat topics and presents them in a structured but always unique format — my favorite being a comparison of the respective histories of Square and Enix penned at the time of their merger, which ended up informing the layout of my own book to a degree. Its shift to anime coverage is especially disappointing, because the magazine used to champion titles way outside the Japanese mainstream — I’m pretty sure it’s the only Japanese magazine to have featured Grand Theft Auto on its cover twice. (And that’s for a quarterly rather than weekly publication, which means far fewer cover opportunities.)

So why don’t we have stuff like this in the U.S.? Hell, why don’t we have game magazines in the U.S.? Even books that cover all the bases are having trouble scraping by, so just forget about niche publications that focus on classic gaming or gaming ephemera.

I’m sure a lot of it is geography. The UK is about, what, 100 miles from end to end? And while Japan is a bit longer, the bulk of the population is situated in a few major cities on a single island. That dramatically cuts down on warehousing and distribution costs, while America’s population is spread across several thousand miles, up and down two coasts, with significant populations in plenty of cities in between. Distributing any physical commodity just costs more here.

But I suspect there are cultural difference at work as well. I know Japanese gamers tend to pour a lot more money and attention into the things they enjoy; rather than exploring a wide breadth of things, they tend to focus on single subjects into which they plunge deeply. That’s why you see a few titles hit the top of the charts and a resulting explosion of corresponding merchandise over there; Americans, on the other hand, seem to want to meander, to dabble, and few franchises can support the sort of obsessive merchandising here that you see in Japan. Heck, even Halo 3 couldn’t sell through its initial shipment of cat helmet editions. Continue has been forced to adapt to its audience’s changing tastes, but it still exists, while it couldn’t possibly be a sustainable business here. I mean, I sold about 150 of my own books and lost money on them, and its content was culled from a site that’s pretty close in spirit and tone to the likes of Continue.

As for Retro Gamer…well, I don’t know. UK publications can subsist on smaller sales than American magazines (50,000 issues a month is tolerable there; EGM was shuttered at 650,000 a month), likely due to a difference in the British business mindset. American corporations seem to want constant, immediate profits, whereas in the UK it seems to be more about long-term sustainability. That could probably be ascribed to a difference in the overall maturity of each culture, but I’ll leave that for anthropologists to sort out. I think, too, that Retro Gamer scratches a very specific itch for the British gamer by focusing largely on a period of time when the nation’s gaming culture was somewhat insular and homegrown — a sort of nostalgic “glory days” kind of thing. Certainly plenty of UK devs are still around and have a distinctive personality, but the UK development community was quite possibly the hardest-hit by the consolidation, globalization and technical advances of the industry at large. For all that I joke about Spectrum and Amstrad games, the ’80s UK scene really was unique, a sort of gaming Galapagos where evolution happened differently, and I get the impression there’s a certain wistfulness about what’s been lost over the past 15 years or so. Maybe I’m wrong, though! But personally, I’m feeling pretty damn wistful about the U.S. gaming publication scene of, say, six years ago. So I can totally relate there, er, blokes?

When I started working at 1UP, my real ambition was to move into print — hopefully even to convince the company to launch a quarterly retro gaming publication. (From what I’ve heard, the higher-ups were actually looking into the possibility for a while, before everything came crashing down.) And I still harbor a hope of somehow finding a way to make it work in some capacity, even if I have to keep printing my own damn books and losing my shirt every time. But maybe, just maybe, as gaming and its audience matures, we’ll see a call for the video game equivalent of McSweeny’s Quarterly. Here’s hoping.

Support your favorite ex-1UPper

In the weeks since the Ziff-Davis diaspora, I’ve seen an enormous amount of support online for everyone left out of work by the layoffs and the shuttering of EGM. And I’m happy that so many of my former coworkers seem to be landing on their feet. Alas, there is one former 1UPper whose efforts the Internet has failed to laud, and I think it is up to you to put this right. I’m speaking, of course, of our good friend Mr. Nich Maragos, who admittedly landed on his feet quite some time ago doing localization work for Atlus, polishing the English scripts of some of their best games (most notably the Etrian Odyssey and Persona series).

HOWEVER: Nich is also an aspiring writer, and he and Erin Mehlos (the former art lady for the GIA) have put together a comic book called Dear Stabby, a heartwarming (heartwrenching?) tale of ill-advised romantic advice from a felonious psycho. The comic finally went up for sale yesterday, so please congratulate them. By ordering a copy.

Dear Stabby is good! I read it back when it was an embryonic script, and Erin’s art is always exceptional, so despite the fact that my copy hasn’t yet arrived I can say with confidence that it is one of the best things you could do with $2.99. I mean, seriously, does $2.99 even buy a coffee anymore? Probably not! And Dear Stabby will still be enjoyable even after it’s been sitting for an hour, unlike a coffee, which gets all lukewarm and disgusting. And unlike coffee, Dear Stabby can be left on the counter for weeks without getting all moldy. Honestly, I don’t know why I’m still trying to sell you on this. You should be clicking the appropriate link and laying down your hard-earned but steeply devalued money right now.

This concludes the “hard sell” portion of today’s programming. Thank you.

Well done, everyone

The site seems not to have caught fire while I was away, and we haven’t been kicked off the server. I’m so proud of you all.

But anyway, I made it back despite O’Hare International’s best efforts to destroy my soul. My future father-in-law says that O’Hare is the worst airport in the country, and I’m inclined to believe him — I was delayed on my layover in both directions, and Chicago wasn’t even suffering from inclement weather. I can only imagine what the place is like in the thick of a winter storm. The last time I flew through O’Hare was about two months after 9/11/01, so I figured the general crappiness was just a side-effect of the overall aviation freakout that was crippling the world at the time. I mean, even Japanese airports were horrible to be in at that point, and that’s saying something.

On the plus side, O’Hare does have delicious popcorn. Yup. Take the good, take the bad, etc. etc. facts of life.

The real plus side is that despite a weekend packed with irritating travel and mildly stressful family-to-be gatherings, I feel refreshed. My fiancée’s family is great; I’m smitten with her adorable, Servbot-like nephew and niece; and I’ve even divorced myself of thinking of the lunar new year as “Chinese new year.” (This is very important when you’re marrying into a Vietnamese family, it turns out.) I think most of all it was good for me to get away from work for a few days, not even checking email, because now there’s genuine distance between myself and the black events of January 6. This means I feel much more energized and compelled to write again, both for work and for fun — i.e., here. In other words, I’m back. Did you miss me?

No? Thankless creeps. Man, some people’s kids….