This is nice. I like it.
The great thing about the placement of the crazy lifts so early in Guts Man's stage is that it gives me a sense of whether or not I'm in the "zone" for playing this game. If I can make it past the broken tracks without falling, I know I'll do fine and keep going. If I screw up, it means my action reflexes are feeling "off" and I should play something with menus and turn-based commands for a while.
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